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    Home » Virtual Reality Announcement from Mark Zuckerberg
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    Virtual Reality Announcement from Mark Zuckerberg

    Mary Anne ButlerBy Mary Anne ButlerMarch 25, 2014No Comments
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    The CEO and one founding father of Facebook made an announcement via his personal account a bit earlier today stating the social media site was in the process of purchasing Oculus VR, a leader in virtual reality technology.

    Why is this interesting to me?  There is a novel by author Ernie Cline called “Ready Player One”.  It is based in the not so far off future in a world that revolves around the culture and experience of a fully immersive VR environment that every man woman and child on the face of the planet uses on a daily basis.  It has fast become one of my favorite books in the last decade.  This acquirement by Zuckerberg almost sounds like the starting point to the main tech creator in the story, James Halliday,  and makes me raise my eyebrows and wait for a response from Cline himself about it.  (Read the book, it’s fantastic, and the audiobook is read by Wil Wheaton if you’re into that type of thing.)

    Here is Mark’s full announcement as it appeared on his facebook:

    I’m excited to announce that we’ve agreed to acquire Oculus VR, the leader in virtual reality technology.

    Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we’re in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.

    This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you’re actually present in another place with other people. People who try it say it’s different from anything they’ve ever experienced in their lives.

    Oculus’s mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences. 

    Immersive gaming will be the first, and Oculus already has big plans here that won’t be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there’s a lot of interest from developers in building for this platform. We’re going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

    But this is just the start. After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.

    This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures. 

    These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.

    Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can’t wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.

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    Mary Anne Butler
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    Mary Anne Butler (Mab) got her start in album reviews and live concert coverage for a nationally published (print) music magazine as a teenager. She eventually transitioned to online media, writing for such sites as UGO/IGN, ComicsOnline, Geek Magazine, Ace of Geeks, Aggressive Comix (Editor-in-Chief), Bleeding Cool (News Editor), Nerdbot (as Editor-In-Chief), and now [Bad]Influencers, where she is Editor-in-Chief. Over the past 15 years, she’s built a well-known reputation at conventions across the globe as a cosplayer (occasionally), photographer (constantly), panelist and moderator (mostly), and reporter (always). Interviews, reviews, observations, breaking news, and objective reporting are the name of the game for the founder of Harkonnen Knife Fight, a Dune-themed band. She also produces award-winning immersive events, including Wasteland Weekend and Neotropolis.

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